Philippe Ho

Software/Game Developer

Philippe Ho

Hi! I'm a Montreal-based developer focused on Unity and Unreal Engine. After shipping a title on Steam, I've been diving into multiplayer development and experimenting with AI-assisted development and workflows.

Experience

Téléfix Productions

Jan 2024 — Nov 2024

Game Programmer

Developed a Steam-published construction game, implementing essential gameplay systems including character movement, save functionality, shader effects, UI/UX, and sound integration.

Small Detour Games

Mar 2023 — Jun 2023

Programmer Intern

Worked on implementing features including a hidden NPC relationship meter for tracking growth. Developed trigger points for specific events and interactions.

Projects

Game Development

Multiplayer Sandbox

Unity - Multiplayer

A specialized playground for testing multiplayer turn-based mini-games and custom networking logic.

Online Tutorials

Unreal Engine 5

Advanced coursework in C++ Multiplayer, Dedicated Servers (AWS GameLift), and Gameplay Frameworks.

Web Development

Developer Tool

TurboReader

High-speed reading interface using RSVP technology to simulate rapid serial visual presentation of text.

Audio Utility

MP3 Maker

Data App

Job Viewer

Audio Platform

Personal SoundCloud

Custom streaming logic for private audio archives.

Automation & Systems

Workflow Automation

n8n Job Scraper

Job listings scraper. Fetches LinkedIn data, cleans with LLM, and displays on custom frontend.

Local Agent Platform

OpenClaw

Open-source agent platform. Runs locally to automate Discord, Slack, and Telegram.

Background & Stack

Collège de Bois-de-Boulogne

A.E.C. - Video Game Programming

2022 — 2023

Concordia University

Bachelors - Civil Engineering (56 credits)

2008 — 2011

Toolkit