Philippe Ho
Software/Game Developer
Hi! I'm a Montreal-based developer focused on Unity and Unreal Engine. After shipping a title on Steam, I've been diving into multiplayer development and experimenting with AI-assisted development and workflows.
Experience
Projects
Game Development
Unity - Multiplayer
A specialized playground for testing multiplayer turn-based mini-games and custom networking logic.
Unreal Engine 5
Advanced coursework in C++ Multiplayer, Dedicated Servers (AWS GameLift), and Gameplay Frameworks.
Web Development
TurboReader
High-speed reading interface using RSVP technology to simulate rapid serial visual presentation of text.
MP3 Maker
Toolkit for converting streaming links from YouTube, Bandcamp, and SoundCloud into private audio archives.
Job Viewer
A specialized dashboard for filtering and analyzing technical job postings.
Personal SoundCloud
Custom streaming logic for private audio archives.
Automation & Systems
n8n Job Scraper
Job listings scraper. Fetches LinkedIn data, cleans with LLM, and displays on custom frontend.
OpenClaw
Open-source agent platform. Runs locally to automate Discord, Slack, and Telegram.
Background & Stack
Collège de Bois-de-Boulogne
A.E.C. - Video Game Programming
Concordia University
Bachelors - Civil Engineering (56 credits)