Philippe Ho
Software/Game Developer
Hi! I'm a Montreal-based developer focused on Unity and Unreal Engine. After shipping a title on Steam, I've been diving into multiplayer development and experimenting with AI-assisted development and workflows.
Experience
Projects
Game Development
Unity - Multiplayer
A specialized playground for testing multiplayer turn-based mini-games and custom networking logic.
Unreal Engine 5
Advanced coursework in C++ Multiplayer, Dedicated Servers (AWS GameLift), and Gameplay Frameworks.
Web Development
TurboReader
High-speed reading interface using RSVP technology to simulate rapid serial visual presentation of text.
MP3 Maker
Job Viewer
Personal SoundCloud
Custom streaming logic for private audio archives.
Automation & Systems
n8n Job Scraper
Job listings scraper. Fetches LinkedIn data, cleans with LLM, and displays on custom frontend.
OpenClaw
Open-source agent platform. Runs locally to automate Discord, Slack, and Telegram.
Background & Stack
Collège de Bois-de-Boulogne
A.E.C. - Video Game Programming
Concordia University
Bachelors - Civil Engineering (56 credits)